Crazy Eddie's GUI System 0.8.7
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Direct3D11/ViewportTarget.h
1/***********************************************************************
2 created: Wed May 5 2010
3*************************************************************************/
4/***************************************************************************
5 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining
8 * a copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be
16 * included in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 ***************************************************************************/
26#ifndef _CEGUIDirect3D10ViewportTarget_h_
27#define _CEGUIDirect3D10ViewportTarget_h_
28
29#include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
30
31// Start of CEGUI namespace section
32namespace CEGUI
33{
35class D3D11_GUIRENDERER_API Direct3D11ViewportTarget : public Direct3D11RenderTarget<>
36{
37public:
44
55
56 // implementations of RenderTarget interface
57 bool isImageryCache() const;
58};
59
60
61} // End of CEGUI namespace section
62
63#endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition RendererModules/Direct3D11/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D11/Renderer.h:88
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition Direct3D11/ViewportTarget.h:36
Direct3D11ViewportTarget(Direct3D11Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Direct3D11ViewportTarget(Direct3D11Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1