Crazy Eddie's GUI System 0.8.7
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RendererModules/Null/GeometryBuffer.h
1/***********************************************************************
2 created: Fri Jan 15 2010
3 author: Eugene Marcotte
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUINullGeometryBuffer_h_
28#define _CEGUINullGeometryBuffer_h_
29
30#include "../../GeometryBuffer.h"
31#include "CEGUI/RendererModules/Null/Renderer.h"
32#include "../../Rect.h"
33#include "../../Colour.h"
34#include "../../Vertex.h"
35#include "../../Quaternion.h"
36
37#include <utility>
38#include <vector>
39
40#if defined(_MSC_VER)
41# pragma warning(push)
42# pragma warning(disable : 4251)
43#endif
44
45// Start of CEGUI namespace section
46namespace CEGUI
47{
49class NULL_GUIRENDERER_API NullGeometryBuffer : public GeometryBuffer
50{
51public:
56
57 // implement CEGUI::GeometryBuffer interface.
58 void draw() const;
59 void setTranslation(const Vector3f& v);
60 void setRotation(const Quaternion& r);
61 void setPivot(const Vector3f& p);
64 void appendGeometry(const Vertex* const vbuff, uint vertex_count);
65 void setActiveTexture(Texture* texture);
66 void reset();
68 uint getVertexCount() const;
69 uint getBatchCount() const;
72 void setClippingActive(const bool active);
73 bool isClippingActive() const;
74
75protected:
91 typedef std::vector<Vertex> VertexList;
94};
95
96
97} // End of CEGUI namespace section
98
99#if defined(_MSC_VER)
100# pragma warning(pop)
101#endif
102
103#endif // end of guard _CEGUINullGeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition GeometryBuffer.h:44
Implementation of CEGUI::GeometryBuffer for the Null engine.
Definition RendererModules/Null/GeometryBuffer.h:50
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Vector3f d_translation
translation vector
Definition RendererModules/Null/GeometryBuffer.h:83
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition RendererModules/Null/GeometryBuffer.h:89
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
VertexList d_vertices
container where added geometry is stored.
Definition RendererModules/Null/GeometryBuffer.h:93
virtual ~NullGeometryBuffer()
Destructor.
Vector3f d_pivot
pivot point for rotation
Definition RendererModules/Null/GeometryBuffer.h:87
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
void setClippingRegion(const Rectf &region)
Set the clipping region to be used when rendering this buffer.
Rectf d_clipRect
rectangular clip region
Definition RendererModules/Null/GeometryBuffer.h:79
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
std::vector< Vertex > VertexList
type of container used to queue the geometry
Definition RendererModules/Null/GeometryBuffer.h:91
NullGeometryBuffer()
Constructor.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
Quaternion d_rotation
rotation quaternion
Definition RendererModules/Null/GeometryBuffer.h:85
NullTexture * d_activeTexture
Texture that is set as active.
Definition RendererModules/Null/GeometryBuffer.h:77
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
bool d_clippingActive
whether clipping will be active for the current batch
Definition RendererModules/Null/GeometryBuffer.h:81
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
Implementation of the CEGUI::Texture class for no particular engine.
Definition RendererModules/Null/Texture.h:43
Class to represent rotation, avoids Gimbal lock.
Definition Quaternion.h:69
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition RenderEffect.h:42
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1
structure that is used to hold details of a single vertex in 3D space.
Definition Vertex.h:42